3D Automotive Modeling

3D Automotive Modeling

First of all, I’d like to start off with a little bit of important Information about this book. First, this is not a book for complete beginners. If you are new to modeling for games and are looking for simple tutorials to get you up to speed, start off with 3ds Max Modeling for Games (2008) by Andrew Gahan or the training videos Max in Minutes and Maya in Minutes from Focal Press.

This will give you all of the basics to get your modeling up to speed. You should also have registered at This is a dedicated forum designed to help you through the tutorials of all the books and tutorials I’ve written, as well as answer any questions you may have about 3D, Games, CGI,
or anything else. Just log in and we will be on hand to help you with anything you may need. There are also regular competitions and threads to showcase your work and post your work in progress for help and advice, among a myriad of other topics.

This book is designed to bring the two important skills of design and modeling together and to feature some of the best designers and modelers in the industry. I have produced this book to showcase how ideas start from nothing, go through a design phase, move on to blueprints, and then finally finish rendered as 3D
models. I want to show you exactly how the professionals work, in their words, revealing exactly how they work, how they solve problems, and how they earn a living designing and modeling vehicles for games, films, and the vehicle manufacturers themselves.


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